tag:blogger.com,1999:blog-1009065821066594816.post8166214600094594491..comments2023-09-20T21:46:41.792+10:00Comments on Potential: Developer Journal 108Binh Nguyenhttp://www.blogger.com/profile/04094393751418378992noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1009065821066594816.post-87430110431883034472011-07-08T20:24:16.825+10:002011-07-08T20:24:16.825+10:00Hi Шараваа!
Thanks for having a look at my debug ...Hi Шараваа!<br /><br />Thanks for having a look at my debug drawing.<br /><br />I'm using a class that inherits from btIDebugDraw that my friend, Allan Campbell, wrote. I believe Allan studied code from OgreBullet. I don't know how much OgreBullet code Allan used and how much he wrote.<br /><br />I don't know if you can bind it to a rigged model. Truth be told, I don't know what a rigged model is.<br /><br />I copied the code from the RagDoll Bullet Demo. Any physics object I create gets drawn by the debug rendering.Binh Nguyenhttps://www.blogger.com/profile/04094393751418378992noreply@blogger.comtag:blogger.com,1999:blog-1009065821066594816.post-41994068550803339832011-07-06T19:32:41.319+10:002011-07-06T19:32:41.319+10:00debugDrawing is looking nice! What wrapper lib a u...debugDrawing is looking nice! What wrapper lib a u using? Can u bind it to rigged model?Sharavsambuu Gunchinishhttps://www.blogger.com/profile/06950810883056147179noreply@blogger.com