EA has released a series of Deadspace developer diaries. I think there are eight parts in total.
I like how in part one, there's a great discussion about the importance of prototyping.
"I think it was important to us not to come our with a doc at the end of the six months. What we really wanted to do was sort of put something in their hands to play." - Glen Schofield, Executive Producer.
I Getting to Green Light
II Developing the Story
III Audio
IV Strategic Dismemberment
V Creating Horror
VI Zero G
VII Animation
VIII Art and Necromorphs
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