Sunday, 9 November 2008

Dead Space Dev Diary

EA has released a series of Deadspace developer diaries. I think there are eight parts in total.

I like how in part one, there's a great discussion about the importance of prototyping.

"I think it was important to us not to come our with a doc at the end of the six months. What we really wanted to do was sort of put something in their hands to play." - Glen Schofield, Executive Producer.

I Getting to Green Light

II Developing the Story

III Audio

IV Strategic Dismemberment

V Creating Horror

VI Zero G

VII Animation

VIII Art and Necromorphs

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