James Ransom-Wiley over at joystiq has written an interesting piece about how Call of Duty 5 created a disturbing experience though the way it portrayed the Japanese antagonists. I find this article interesting because it is a good example a game presenting an experiences that challenges us.
However, it doesn't feel much different from for example, a movie which presents similar scenes, unless it is somehow woven into the interactive experience.
However, it doesn't feel much different from for example, a movie which presents similar scenes, unless it is somehow woven into the interactive experience.
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