I've been wondering whether the Apple GUI is available on Windows and Linux.
I had a look around but no luck.
I want class Simulation to only know of class Graphics.
So class Graphics can switch between class GraphicsOgre and GraphicsOpenGL.
Class GraphicsOgre and GraphicsOpenGL can inherit from class GraphicsInterface.
I originally did the selection between class GraphicsOgre and class GraphicsOpenGL in class Sim.
I hope this is not going to come back and bite me.
Hmm, there's a lot of repeat code. Only repeat function headers and not bodies.
Grr. I'm putting bullet objects in smart pointers and there's a mysterious crash.
The crash was because I moved a container to the header file, turned it into a pointer but I didn't initialise it. The hard part was that the crash did not occur anywhere near my usage of the pointer.
Grr. That took me a fair while.
Now to untangle the Bullet and Ogre code. I'm starting off by making the code chunks smaller.
I want Bullet to update my object and then OGRE to render my object.
Grr. I don't want to workout.
Grr. 6:08 pm.
Grr. Bullet and OGRE both use quaternions for rotation.
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