Thursday, 19 May 2011

Developer Journal 83 - On Boost Serialization

Curiouser and curiouser. I've been working on serializing a vector of random floats.

I tried a fixed length.

0.XY01 worked.
0.XYAB1 error.
0.XYA1 error.
X.Y works.
X.YA error.

Seems like the thing to do is to stick with 0.XY.


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