Monday, 22 November 2010


I spend a fair bit of time reading online and I usually save interesting articles into my archive. These articles are often never seen again so I thought I'd get into the habit of gathering them here.

This is also part of my process of looking at what read. I've been using the Firefox Scrapbook extension over this month to develop a history of what I've been up to.

  • Mark Finnern writes about a talk by Shawn Achor. Achor asserts that habits form after 21 days of consecutive action.
Interactive Entertainment 1
  • Nels Anderson writes about the horror in Amnesia: The Dark Descent . I'm a big fan of Frictional Games.
  • David Carlton writes about bad pacing in Dragon Age: Origins compared to JRPGs. I'm not a big fan of JRPGs.
  • Matthew Weise writes about how RPG elements can hurt games.
  • Jeff Jackson writes about how games affect body image.
  • Kris Ligman writes about the conflict between gaming the system and engaging the narrative
  • Mike Schiller writes about how plot is not what gives games their souls.
Interactive Entertainment 2
  • Christian Higley writes about how Red Dead Redemption and Bioshock felt more like frontiers and were more interesting than Mass Effect.
  • Omar Yusuf writes about how FPS games are becoming part of the military entertainment complex.
  • Brendan Keogh writes about how the commercial for Call of Duty: Black Ops disturbingly combines entertainment and war.
  • Tami Baribeau about Farmville and the priviledged people who oppose them.
  • Julian Murdoch writes about Baldur's Gate from the perspective of being in 1998.
Interactive Entertainment 3
  • Rob Zacny writes about Thief from the perspective of being in 1998.
  • Allen Cook writes about Alpha Centauri from the perspective of being in 1998
  • Keith Stuart writes about how setting games in the past is appealing but the cost of doing so keeps developers away.
  • Laurie Penny writes about how Farmville players engage in a fantasy of self reliance but are actually being exploited by rich landowners.
  • Jeff Jackson writes about playing games becoming work. 
Interactive Entertainment 4
  • Jeff Jackson writes about the normalcy of privilege being reserved to Caucasians in  fantasy games.
  • Jeff Jackson writes about wanting Mass Effect's Shepherd to pay the price for returning from the dead. I dislike the idea that this idea is necessary.
  • Jeff Jackson writes about wanting to play ordinary characters in extraordinary situations.
  • Jeff Jackson writes about character relationships and death in games.
  • Jeff Jackson writes about playing games for more than fun.
Interactive Entertainment 5
  • Jeff Jackson writes about how games need to further develop their language .
  • Jeff Jackson writes about those in power spreading the idea that it is better that they stay in power. They may provide concessions to appease those they rule but they can also revoke those concessions later. 
  • Jackson continues with specific examples, citing factions in the Mass Effect series.

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