Simulation crashes when trying to load opengl render system plugin.
Should I move from Qt code for creating a window to OGRE?
I'd also like to move from multi-threading to single threading. The Qt code uses 3 threads and the OGRE code uses another.
Crash could be due to not yet linking in Boost Threads.
Works fine with CMake.
Something doesn't work with qmake.
I didn't want to take on too many things at a time so I chose to integrate OGRE before moving from qmake to CMake.
I think it's time to move from qmake to CMake.
I'm going to have modify user input code because that used Qt.