On artificial intelligence and more by Binh Nguyen
Thursday, 30 December 2010
Developer Journal 27
The agents all move the same way so I'm working on tuning linear and angular forces and linear and angular maximum velocities.
I suspect that a good way to tune the values is to directly control a cube and take it for a spin.
I hooked up some controls to the cube and took it for a spin. It feels pretty bad. I'll have to do a fair bit of tuning, adjusting things such as friction.
Also, when objects don't move for a while, the physics engine seems to not let me move them anymore.
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