Monday, 4 July 2011

Developer Journal 108


I've been talking for a long time about giving the robots more humanoid bodies. Now I'm actually doing it. The population is persisting and I should be working on getting some basic experiments done but I want the robots to have humanoid bodies!

I've copied over the code for rag dolls from Bullet Physics and I'll copy over the code for dynamic motor control soon.



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2 comments:

  1. debugDrawing is looking nice! What wrapper lib a u using? Can u bind it to rigged model?

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  2. Hi Шараваа!

    Thanks for having a look at my debug drawing.

    I'm using a class that inherits from btIDebugDraw that my friend, Allan Campbell, wrote. I believe Allan studied code from OgreBullet. I don't know how much OgreBullet code Allan used and how much he wrote.

    I don't know if you can bind it to a rigged model. Truth be told, I don't know what a rigged model is.

    I copied the code from the RagDoll Bullet Demo. Any physics object I create gets drawn by the debug rendering.

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