Monday, 4 July 2011

Developer Journal 108

I've been talking for a long time about giving the robots more humanoid bodies. Now I'm actually doing it. The population is persisting and I should be working on getting some basic experiments done but I want the robots to have humanoid bodies!

I've copied over the code for rag dolls from Bullet Physics and I'll copy over the code for dynamic motor control soon.



  1. debugDrawing is looking nice! What wrapper lib a u using? Can u bind it to rigged model?

  2. Hi Шараваа!

    Thanks for having a look at my debug drawing.

    I'm using a class that inherits from btIDebugDraw that my friend, Allan Campbell, wrote. I believe Allan studied code from OgreBullet. I don't know how much OgreBullet code Allan used and how much he wrote.

    I don't know if you can bind it to a rigged model. Truth be told, I don't know what a rigged model is.

    I copied the code from the RagDoll Bullet Demo. Any physics object I create gets drawn by the debug rendering.