Wednesday 6 July 2011

Developer Journal 110


I made an arm bend!

The simulation has been crashing lately after saving and loading occurs a few times. I suspect that I have some major memory leakage going on. I came in today and was greeted by the following error message.

Program received signal SIGSEGV, Segmentation fault.
0x6fcb2ebc in libstdc++-6!_ZSt14__convert_to_vIfEvPKcRT_RSt12_Ios_IostateRKPi () from D:\agi\tools\mingw32\bin\libstdc++-6.dll

I foolishly did a back trace and was greeted by an 8000 deep stack trace. I tried copying pasting it here but Blogger would not accept it. I look forward to fixing up this problem.

I was trying to learn more about how the hinge constraints work when I come across this illuminating gem in the Bullet Physics documentation.

hinge constraint between two rigid bodies each with a pivot point that describes the axis location in local space axis defines the orientation of the hinge axis

I wish I understood the constructor better.

btHingeConstraint (btRigidBody &rbA, btRigidBody &rbB, const btTransform &rbAFrame, const btTransform &rbBFrame, bool useReferenceFrameA=false)

I wish I knew more maths and physics. Still, I don't have to know more maths and physics to use btHingeConstraint::enableAngularMotor().



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2 comments:

  1. Hi Binh,

    I'm happy that you did start working on those humanoid shapes !

    If that can help you, this is a centralized past from code across our project that used the 6dofgenericconstraint for joint and muscles.
    http://pastebin.com/Lrdm9bRb

    We just launched a website about our project, you can take a look at www.genecraft-project.com

    Looking forward on your project !
    Cyprien

    P.S.
    And don't hesitate to contact me if you have any questions or problems with constraints and bullet.
    cyprien (@) huissoud (dot) ch

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  2. Hi Cyprien!

    I'm glad to begin working on humanoid shapes as well.

    Thanks for sharing your code with me, I'm studying it at the moment. Physics code baffles me so it will be a long time before I can even form questions to ask.

    I had a look at your website and it looks fantastic. I look forward to seeing your project grow over time.

    P.S. Your humanoid bodies are awesome!

    ReplyDelete