1) Download and extract Bullet 2.7.6.
I placed Bullet in:
c:\binh\tools\bullet-2.7.6
2) Modify CMakeLists.txt
Go to /bullet-2.76/CMakeLists.txt, line 125.
Change:
125 IF (USE_GLUT)
To:
125 IF (USE_GLUT AND MSVC)
Go to /bullet-2.76/CMakeLists.txt, line 128.
Change:
128 ENDIF (USE_GLUT)
To:
128 ENDIF (USE_GLUT AND MSVC)
3) Modify bChunk.h
Go to /bullet-2.76/Extras/Serialize/BulletFileLoader/bChunk.h, line 20
Change:
20 #ifdef _WIN32
To:
20 #if defined (_WIN32) && !defined (__MINGW32__)
4) Modify GL_DiaglogWindow.h
Go to /bullet-2.76/Demos/OpenGL/GL_DiaglogWindow.h, line 41
Change:
40 #else
41 #include <GL/glut.h>
42 #endif
To:
40 #else
41 #include <GL/gl.h>
42 #include <GL/glut.h>
43 #endif
5) Set environment variable
Go to the command line.
> set GLUT_INCLUDE_DIR=c:\binh\tools\bullet-2.7.6\Glut
> set INCLUDE=c:\binh\tools\bullet-2.7.6\Glut
6) Generate Makefiles
> cmake -G "MinGW Makefiles"
7) Build
> mingw32-make
Notes
- Using the GLUT that comes with Bullet is easier than trying to use freeglut.
- I don't know what to do with the warning messages about glu.
Related
A bit unrelated to this post, but I just saw a video and thought you might be interested:
ReplyDeletehttp://www.ted.com/talks/susan_savage_rumbaugh_on_apes_that_write.html
It starts out a little weird, literally talking about monkey sex (heh), but I think it illustrates a few important points and touches on some issues you discussed earlier in http://tb-nguyen.blogspot.com/2010/06/silly-questions-about-artificial.html .
Also, given that you're going with Bullet, have you considered how you are going to deal with movement (muscles, joints, etc)? Or does it have relevant built-in features of which I am not aware?
ReplyDeleteHi Anonymous,
ReplyDeleteThanks for the link to Susan Savage Rumbaugh's talk. Much appreciated. I'll check that out soon.
In regards to Bullet, it will require a lot of work. The useful components there are the joints. I'll be connecting neurons up to joints constrained by physics to have pseudo muscles.
For example, a joint can have constraints similar to an elbow. I'll then have a set of neurons that can apply bicep force and another set of neurons to apply triceps force.